Vex+2011

=This year's competition is __**//GATEWAY!//**__= Jump to Current Status... VEX Gateway is played on a 12’x12’ square field configured as seen above. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.The object of the game is to attain a higher score than your opponent Alliance by Scoring Barrels and Balls in Goals, earning Bonus Points and Doubling or Negating Goals. There are a total of twenty-six (26) Barrels, eighteen (18) Balls, two (2) Doubler Barrels and two (2) Negation Barrels available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior or during the match. Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are thirteen Goals, of varying heights which teams can Score Balls or Barrels in. Alliances earn Bonus Points for having the lowest Ball or Barrel in a Circular Goal. Doubler or Negation Barrels which are scored alter the point values in a Circular Goal. The field is divided into sections by two 6’ long PVC Gates that teams can lift during the Match. 1

Competition Date/Time:
 Doors open at 7:30. ||
 * = //**Los Angeles Championship**// ||
 * **Dates:** ||< December 10, 2011 ||
 * **Venue:** ||< University Student Union ||
 * **Address:** ||< 18111 Nordhoff St ||
 * **City:** ||< northridge ||
 * **State:** ||< California ||
 * **Country:** || United States ||
 * **Zip/Postal Code:** ||< 91330 ||
 * **Registration Opens:** ||< September 6, 2011 ||
 * **Registration Deadline:** ||< November 15, 2011 ||
 * **Capacity:** ||< 70 ||
 * **Programming Skills:** ||< No ||
 * **Robot Skills:** ||< No ||
 * **VEXNet or Crystal:** ||< VEXNet ||
 * ~ __//This event will run two divisions during the day and move to palyoffs in the afternoon.//__ ||
 * < **Event Code:** RE-VRC-11-6886

=Current Status:=
 * //"Zip Claw"//** Is under prototype construction! Here is the current schematic (drawn on white board).
 * Blue :** //Claw//
 * Red :** //Elevator System/Arm//
 * Black:** //Chassis and Game Objects//

//**1)** Start Position, 1 item in claw, 1 item touching robot (also inside corner goal)// //**2)** Robot Moved by Human, re-positioned against wall// //**3)** Robot Follows Line// //**4)** Hit Perpendicular Line, Turns 90 Degrees// //**5)** Moves until --- Distance from wall (when claw can reach Goal)// //**6)** Score Goal.// //**Total Score:**//
 * //Autonomous Period//** Has been decided, pictured bellow:
 * 1** //(Corner Goal)// + **1** //(Goal)// + **1** //(First Block Bonus)// = **3pts**

1 Info taken from: []